Polycount Guidelines in 3D Modeling

What Is a Polycount?

In 3D modeling, polycount refers to the number of polygons used to build a model. These polygons are usually triangles or quads. A higher polycount means more visual detail, while a lower polycount improves performance. Striking the right balance between visual quality and technical efficiency is key.


Why Polycount Matters

  • Real-time performance: Essential for games and VR where speed matters
  • Rendering efficiency: Important for animation, where high-detail models increase render times
  • Platform limitations: Mobile, AR, and web models must be lightweight
  • Workflow optimization: Lower polycounts are easier to rig, UV map, and texture

Types of Polygons Used

Types of Polygons 3D Modeling
  • Triangles (Tris) – Preferred in game engines and rendering
  • Quads – Easier to model and animate, commonly used in asset creation
  • N-gons (5+ edges) – Best avoided, especially for animated or deforming models

Recommended Polycounts by Model Type

These are typical ranges used by professionals. Exact numbers depend on project scope, platform, and visual requirements.

1. Characters

ApplicationPolycount (Triangles)
Mobile Games500 to 5,000
Stylized/Indie Games2,000 to 10,000
AAA Console Games20,000 to 100,000+
Animation/Film100,000 to 1 million+
Polycount Guidelines in 3D Modeling

2. Props and Environment Models

Asset TypePolycount Range
Small Props (mug, book)200 to 2,000
Medium Props (furniture)1,000 to 5,000
Vehicles or Machines10,000 to 50,000+
Buildings and Structures1,000 to 100,000
Polycount Guidelines in 3D Modeling

3. Hard Surface Models (Weapons, Robots)

Use CaseTypical Polycount
Mobile Games500 to 3,000
Console/PC Games5,000 to 20,000+
Film and VFX50,000 to 500,000+
Polycount Guidelines in 3D Modeling

4. 3D Scans and High-Detail Models

  • Raw scans often have 1 to 50 million polygons
  • These need to be retopologized before use in real-time engines

Tips to Optimize Polycount

  • Use LODs (Levels of Detail) to load simpler versions at a distance
  • Bake details into normal maps rather than modeling every bump
  • Remove hidden geometry to reduce waste
  • Avoid unnecessary subdivisions in flat or hidden areas
  • Use instancing for repeating objects like trees or chairs

Polycount Guidelines in 3D Modeling by Industry

IndustryCommon Poly Range
Mobile Games500 to 10,000
PC/Console Games10,000 to 100,000+
Animated Films100,000 to several million
AR and VR1,000 to 30,000
Product VizOptimized for close-up views
3D PrintingMedium to high based on detail
Polycount Guidelines in 3D Modeling

Conclusion

Polycount is one of the most important considerations in 3D modeling. It impacts everything from how your model performs in real-time applications to how long it takes to render. Whether you’re building for a mobile game or a feature film, it’s essential to work within the polycount guidelines suitable for your target platform and purpose.


About Us

3D Services India is a trusted 3D Modeling and Animation studio with over 15 years of experience. We’ve created over 200,000 3D Models, modeled 1,000+ characters, and supported clients such as Disney, Sephora, BBC, and Lennar. Whether you need low-poly assets for real-time rendering or high-detail cinematic models, we’ve got you covered.